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- shader()
- {
- cull("none")
- sortweight("translucent14")
- Shaderquality(0)
- stream("color", 0)
-
- pass()
- {
- tmu()
- {
- TexMod("translate", "const", -0.5, 0, 0, "const", -0.5, 0, 0)
- TexMod("rotate", "lin", 0, 250, 0.5, "none", 0, 0, 0)
- TexMod("translate", "const", 0.5, 0, 0, "const", 0.5, 0, 0)
-
- texture()
- {
- Mapchannel(0)
- image("CarExplosion.dds")
- addressfunc("clamp", "clamp", "clamp")
- }
-
- colorop("mul", "texture", "diffuse_a", "current")
- }
-
- tmu()
- {
- TexMod("translate", "const", -0.5, 0, 0, "const", -0.5, 0, 0)
- TexMod("rotate", "lin", 0, -250, 0.5, "none", 0, 0, 0)
- TexMod("translate", "const", 0.5, 0, 0, "const", 0.5, 0, 0)
- texture()
- {
- Mapchannel(0)
- image("CarExplosion2.dds")
- addressfunc("clamp", "clamp", "clamp")
- }
-
- colorop("mul", "texture", "current", "current")
- }
-
- blendfunc("one", "one")
- depthfunc("lequal", 0)
- BlackFog()
- depthbias(%zbias, %zsbias)
- }
- }
-